Tag - magic item

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Tuesday, February 16 2010

Hocksprocket Corporation's Claw of Elevation [R&D Report]

Claw of Elevation R&D Report,

by Kreegle Hacktardy, head engineer,

Description of the item:

The Claw of Elevation is a foot-long magical rod. The rod has a leathery texture and its bottom half can be gripped as solidly as any sword.

The rod can be aimed as easily as a hand crossbow. When activated, the top part of the rod splits from the bottom part and travels at great speed towards its destination.

Fitting a rope to link both parts proved to be impractical - we have tried fitting a tube of holding within the device, but the containment ward reacted poorly to the separation and the rope was banished to an unidentified realm.

We have finally managed to link both parts of the rod magically - there's no more rope to handle. This also rids us of the previously reported problems of getting tangled in the rope, or of fitting the rope back in the tube before being able to reuse the device.

Drawback of this solution: the current device can not be separated by more than 50 feet. Passed this distance, the top part sling shots back to the bottom part, causing probable injuries.

We recommend pairing the Claw of Elevation with the Hocksprocket Gloves of Holding to prevent injuries related to misfiring the device.

Once the top parts collides with its target, three claws extend from it and attaches itself to most porous material.

So far, we have successfully attached to various types of rocks, bricks and wood. The claws do not seem able to attach to solid metal, such as certain type of shields.

At any time, the wielder can activate the rod again to reunite both ends - if the wielder has gripped the bottom part of the rod solidly enough, he will be pulled towards the top part of the rod. Again, we strongly suggest that this item be paired with the Hocksprocket Gloves of Holding to prevent unnecessary bruises of free falls from using the Claw of Elevation.

Maximum range: 50 ft. Maximum weight pulled : 800 lbs

Advanced Techniques

When testing the device on goblin test subjects, to determine the effects of grappling a live being instead of a building wall, our technicians found interesting unforeseen characteristics of the Claw of Elevation.

If the wielder has more weight than the Claw's target, the target will be pulled towards the wielder.

While this might be bad news if the wielder has attached to a loose brick or boulder, it also allows to capture smaller live targets and bring them closer to range.

However, if the target is heavier, the wielder will be pulled towards its target, which might not be a tactically strong maneuver.

In any case, the wielder which does not intend to move, should plan his feet firmly to prevent chances of accidental movement.

Once we work out the remaining kinks in the Claw of Elevation, I would recommend starting a new project towards foot gear that prevent unwanted mobility of its wearer.

Tuesday, June 9 2009

Magical hunter boots: Sensi-Paws, by Firat

The Fluff

Firat is proud to introduce its latest addition in their Vibration Savvy Footwear line: Sensi-paws by Firat.

Sensi-Paws, by Firat

Sensi-paws truly allows you to unleash the hunter within you by letting you be one with nature and feel the earth speak to you through your feet.

The Meta

Sensi-Paws, by Firat (Hunter's Boots )
Level: 4
Item slot: Feet
Power (Daily): Move action.

  • You gain tremorsense 5 until the end of your next turn.
  • Sustain minor.
  • Every turn while this item is active, you can spend one extra minor action to add 1 to tremorsense. Maximum tremorsense 10.

What do I have to say for myself?

I think I love making sponsored magical items for DnD.

This time, I try to go beyond re-fluffing an existing item and create a new one from scratch.

With this item, I picture a ranger with a bow closing his eyes and concentrating on his connection to the ground - allowing him to visualize his quarry, hidden within a dense gas cloud.

I'm not exactly sure about the power level of this item. My older games were always very short on magical items and I always carry the feeling that I risk giving away too much power too soon.

My original item had less power and more robust restrictions. I've been told I was probably making it just too restrictive to be useful.

Let me know what you think about this one.