Painting walls, hauling furniture and chatting with ChattyDM for the better part of a day can yield some interesting discussions.
While I've been planting the seeds of a return to DnD within my old gaming group, my DM (let's call him Steve, because that's his name) is considering selling his collection of 4th ed books, having moved over to Pathfinder. Seems like none of his other gaming groups liked 4th ed.
ChattyDM was wondering what his other players didn't like about 4th ed. While I didn't really press the matter with Steve, it got ChattyDM to tell me *gasp* one thing that... let's say itches him from 4th ed.
Daily powers.
- Not hitting with a daily power is frustrating.
- Using a daily power makes the players want to take an extended rest instead of a short rest. Always.
Not hitting with a daily power is frustrating Alot
Yes. While some dailies have a miss effect, some don't and missing becomes an even more frustrating event.
I've play-tested this house rule in the game I played yesterday night in my head and it worked perfectly:
A missed daily that has no "miss" effect is automatically regenerated after a short rest.
Using a daily power makes PCs want to take extended rests.
I know of this - this is why I collect scroll and potions and never use them. In computer RPGs, I hoard them and use them just in the fight with the final boss.
At the end of Dragon Age, my bard chugged down so many potions, it had to ask the dragon to wait while she went peeing.

Scarcity of resources make them more valuable - I tend not to use them, in case a better opportunity to use them present itself.
I do have a clever house rule here... but first, I need to say that most of the times, players can take an extended rest after a fight. I take an extended rest after every day at work. I don't have a problem with players always taking extended rests.
I love the idea of creating situations where it is not a good idea to take an extended rest - it enhances the stress of using dailies (or of extended resting).
Back to the clever house rule. If you can, remember your first level wizard in 2nd ed, when it missed its only spell and was scared of taking out its sling in case a monster would notice him, spit on his face from a distance, removing the last of his 1d4 worth of HP?
My house rule builds on the same mechanisms we used back then to deal with it:
Suck it up
What are your feelings on 4th ed and dailies?
Original Alot, from Hyperbole and a Half, which you should be reading.
Red Dragon from Dungeon and Dragon's 3rd Edition Player's handbook. Wuss adventurer added on it by an artist I don't know.



