Revenge of the dailies Featured

Written by Sunday, 18 April 2010
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Painting walls, hauling furniture and chatting with ChattyDM for the better part of a day can yield some interesting discussions.

While I've been planting the seeds of a return to DnD within my old gaming group, my DM (let's call him Steve, because that's his name) is considering selling his collection of 4th ed books, having moved over to Pathfinder. Seems like none of his other gaming groups liked 4th ed.

ChattyDM was wondering what his other players didn't like about 4th ed. While I didn't really press the matter with Steve, it got ChattyDM to tell me *gasp* one thing that... let's say itches him from 4th ed.

Daily powers.

  1. Not hitting with a daily power is frustrating.
  2. Using a daily power makes the players want to take an extended rest instead of a short rest. Always.

Not hitting with a daily power is frustrating Alot

frustrated_alot.gif

Yes. While some dailies have a miss effect, some don't and missing becomes an even more frustrating event.

I've play-tested this house rule in the game I played yesterday night in my head and it worked perfectly:

A missed daily that has no "miss" effect is automatically regenerated after a short rest.

Using a daily power makes PCs want to take extended rests.

I know of this - this is why I collect scroll and potions and never use them. In computer RPGs, I hoard them and use them just in the fight with the final boss.

At the end of Dragon Age, my bard chugged down so many potions, it had to ask the dragon to wait while she went peeing.

red-dragon.jpg

Scarcity of resources make them more valuable - I tend not to use them, in case a better opportunity to use them present itself.

I do have a clever house rule here... but first, I need to say that most of the times, players can take an extended rest after a fight. I take an extended rest after every day at work. I don't have a problem with players always taking extended rests.

I love the idea of creating situations where it is not a good idea to take an extended rest - it enhances the stress of using dailies (or of extended resting).

Back to the clever house rule. If you can, remember your first level wizard in 2nd ed, when it missed its only spell and was scared of taking out its sling in case a monster would notice him, spit on his face from a distance, removing the last of his 1d4 worth of HP?

My house rule builds on the same mechanisms we used back then to deal with it:

Suck it up

What are your feelings on 4th ed and dailies?


Original Alot, from Hyperbole and a Half, which you should be reading.
Red Dragon from Dungeon and Dragon's 3rd Edition Player's handbook. Wuss adventurer added on it by an artist I don't know.

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  • Comment Link Tourq Thursday, 22 April 2010 posted by Tourq

    I used to be the house-rule king, until I got to 4E. Since then, the dailies are the only thing that have bothered me.

    If I were to house-rule it, I'd say that you can opt for your daily to go off anytime you roll a natural 20 (but keep it a non-natural 20 result). cringe Roll again to confirm the critical.

    I don't know, it was just a thought.

    -Tourq

  • Comment Link AlioTheFool Tuesday, 20 April 2010 posted by AlioTheFool

    One of the cards in my player reward deck allows the holder to spend one action point plus a healing surge to recover a daily power. Players are more than willing to give up an AP, but it's the HS that makes them think "Hmm, is getting the attack back worth the sacrifice?"

    Of course, I do make it hard for the group to take extended rests, so those surges are precious.

  • Comment Link Erebus Monday, 19 April 2010 posted by Erebus

    I honestly never build my characters to rely on my dailies, I use them for escape routes and some finesse to combat, but they deal about the same damage as my sly florish.

  • Comment Link Eric Maziade Monday, 19 April 2010 posted by Eric Maziade

    @Frylock:
    I've almost always eaten the cake I've had *grin*. (Seriously - if you don't want to eat cake, you shouldn't have any!)

    I don't think the house rule handicaps the dailies all that much: you still get a chance to miss. If you do, you still can't try again during the encounter.

    In the same vein, another "house rule" I used when playing with kids that was popular was allowing them to re-roll a roll they missed.

    I equipped them with a each with a "magic luck stone". When they were displeased with a roll, they could invoke the magic within the stone and re-roll.

    The stone then crumbled to dust.

    Made for very interesting scenarios where a player gave his stone to another player who had missed his power (they had not yet unlocked their daily powers - a simplified DnD intro game).

    I feel strongly that reducing frustrations greatly enhance the game.

    Reducing - not eliminating....

    After all, triumph without peril brings no glory.

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