Not playing much gives me little fuel for blogging here...

So I try to come up with ideas that jive with the "Meta" I decided to slap in the blog's title, when I realized that I've been confusing "meta" and "crunch".

I seem to have decided that "meta" was the opposite of "fluff" - the explanations that dress the rules ("crunch").

Since I've decided to go "Meta" - or, more accurately, when my meta tendencies were demonstrated to me - I've been mostly interested about "fluff": role playing, setting, etc... making me wonder about that whole "meta" thing.

Well, turns out I got my "meta" description wrong. Meta is about thinking of the game in terms of a game, but it doesn't mean 100% focus on rules.

It basically means an effort to understand how things work.

With a "meta" mindset you could:

  • Find the best possible combination of powers and stats for your player (rules, min/maxing)
  • Study how the GM handles a particular situation (storytelling, social... anything)
  • Determine how the personality of your PC (or an NPC) works in order to role play

In this way, meta defines me as a player and a DM.... and well, just about any aspect of my life: I love understanding things and figuring them out.

Meta enough for me.