I think its still too early for me to build rules for 4e, as I haven't absorbed enough of the metagame yet.
But we can still discuss ideas :)
Having read the PHB for forgotten realms, I think the zombie class could be built somewhat like the SpelScrarred class - some sort of 'multiclass' thing.
At its base, the zombie class woud:
- slow down players' speed
- cut down on most of the stats. zombies are not intelligent, dexterous, or charismatic. Though we could say that they are strong and resistant to damage. Or maybe they're charismatic because they're scary?
- perhaps even prevent previous powers from being used.
It would also add powers.
Bite & Claw
Basic at-will attacks that might simply replace the previous classes attacks NB: Biting doesn't require hands.
Zombie Grab
As found in the monster's manual - the zombie grabs its target to immobilize it.
Improved zombie grab - A Greywulf suggestion!
Improved zombie grab restrains the target (instead if just immobilizing it)
Infect
When the zombie player has grabbed a creature and has successfully damaged it through a bite, he can use a daily/encounter power to infect the creature.
If the creature dies while infected, it will raise on its next round as a zombie and fight on the PC's team.
If a zombie feeds on the infected before it has a chance to raise, it will not raise.
Zombie healing
A zombie PC can feed on a deceased creature to heal itself.
Zombie Movement.
If the zombie player is not in the line of sight of any living creature, it can teleport up to a number of squares. The target square must not be in the line of sight of any living creature.
(Notice how zombies in movies always catch up to the living?)
Induce Stupid Movement
An attack to scare a creature forces it to make a less-than-stellar tactical movement.
For example: trying to escape a zombie infested building by climbing up the stairs.
Help me out
I need more cool/funny/silly zombie powers for the zombie class! Lets do this together!
**Edit** Added Improved Grab