I've played the warlock only 2 sessions now. I'm starting to get the grasp on the character. What we've done is actually reboot our 3.5 campaign into 4.0 and rerolled our PCs but actually kept the characters.

The result of that is that my bard somehow became a warlock. I've built the character around that and I'm starting to get a grasp on how it happened and how it affected my character. This part, I love.

What I'm not sure I like is how the warlock plays in combat.

I was having lunch with ChattyDM this week and mentioned this to him. His interest seemed piqued - he wanted to know more.

"I've found that not all classes fit all types of players", he said, ", but please elaborate..."

I'm the kind of guy who'll always pick the oddest classes or races. When I game, I like to be marginal. I like to be different. In all previous editions, I always found the warrior a bland class to play. Its the class that I always propose to shy gamers, intimidated gamers or for girlfriends and wives of gamers.

"Just get close to the baddy and hit him with your big sword", was my suggestion. Pressure to perform was off and most of my newbie players got into the game this way, "graduating", so to speak, to more intricate classes.

Reading the 4.0 classes, I found that the Fighter class was actually quite interesting - a lot of tactical richness to the powers. A lot of options. And awesome fluff.

But playing my warlock feels more like "I keep my distance, I curse someone, I summon forth eldritch flames". Basically, I point an enemy from a distance roll dice, miss (because warlocks are cursed), and wait for my next turn.

I grew envious of the tactical aspects of the other classes.

To challenge this, I've started setting up small encounters, playing combat scenes alone in my basement. Trying to find an angle. And sounding completely crazy, as I also try to practice my narration.

There's something that must be unsettling in seeing a grown man playing alone in his basement with figurines, talking to himself and making "woosh" sounds.

But I digress...

Here are my findings so far:

  • Warlock level 1 has lesser options and, if played conservatively, will be mostly "point and shoot". When I decided to stop trying to keep my daily powers for the real "tough fight of the day", warlock became more fun.
  • I expect it'll be more diverse as I raise level.

What I want to experiment in my future tests:

  • Experiment with shadow step/teleport. I still don't grasp why or when I should use these.
  • I'm not Harry potter and I don't need to use my wand; I can have my sword ready and engage into melee if I want to.

After my discussions with ChattyDM, I'm also wondering if its just the "role" I don't like. The Warlock is a striker class and I'm more about strategy and synergy.

In my makeshift test party, I did put in my Genasi Jedi Knight (a defender role), which I thoroughly enjoyed.

But being who I am, I tend to think that I missed something in the warlock class... that I'm just not getting it yet... Plus I want to keep playing Quendy(Quendie?) and not just reboot or abandon him right now.

What about you guys, you play a warlock? You like it? Having doubts about your own chars?