I hadn’t butchered the next map yet – I only had my set of dungeon tiles to build it… which also allowed my to hide unseen details from the players. They were quite happy with this hiding – as they were no longer tempted to plan using what they should not have seen…
This is another one that went very well. Except that we really were too tired to play through it properly. Players had a hard time concentrating and multiple discussions were forming… making it hard for me to concentrate as well.
I learned that saying « zombie breasts » grasps the attention of my whole group.
We managed to play through this pretty sweet room.
Two mistakes I made in this room:
- The spiretop drake is not the same drake as before and can actually fly. Which I noticed after. (And told my players)
- The drake does not actually fly, it hovers. (And I told my players)
- The platform in the middle doesn’t shouldn’t have had a ceiling – now I have to figure out why there’s a room here. (And I’ve told my players).
Now the ceiling thing, I think I like better than the original scenario. It helped me hide the kobolds on the ceiling and make them pop up and glue people to the floor before the stone rolls on them.
Nevertheless, the group went through this fourth encounter. Much more challenging. A few players got bloodied. Dailies got used. Action points. Second winds. Standard actions were turned into move actions to run away from the rock. Marisol Rockhugger managed to jump over the boulder.
Now the players and the PCs are exhausted. We’re all pretty much satisfied with this long gaming session.
I ask for feedback and the main feedback is: stop apologizing. We don’t care about your mistakes – we don’t want to know about it. Keep it up, you’re doing great.
Ok. I think I ‘ll do that.
Oh, by the way, I said, the « bring back from the dead » ritual takes 8 hours to complete and you’ve been in the dungeon for roughly 1 hour. Do you guys think you have time for an extended rest?
« Oh », I though, « I wanted to give you guys a special potion at the end that restores as an extended rest! »
And I told my players.